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Nvidia will increase shader counts but not ROPS on RTX 50-series GPUs — except on the lowest tier...
Tom s Hardware· 4 days agoGPU shader cores — called CUDA cores in Nvidia parlance — and ROPs are important aspects of modern...
Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC
Eurogamer· 14 hours agoEngine 5 release next to Epic's own Fortnite. As well being a game with fascinating technology in...
AMD patents configurable multi-chiplet GPU — illustration shows three dies
Tom's Hardware via Yahoo News· 16 hours agoThe patent describes a rather specific implementation of a GPU with three GPU chiplet sets and a...
AMD’s multi-chiplet GPU design might finally come true
Digital Trends via Yahoo News· 11 hours agoThis enables it to share resources and, as Tom’s Hardware says, allows the front-end die to deal...
Easy Retro 3D Look With Voxel Displacement Renderer
Hackaday· 3 hours agoVoxels are effectively like 3D pixels, and they form an integral part of what is commonly referred to as a ‘retro 3D’ look, with pixelated edges sharp...
Fresh rumours claim Nvidia's next-gen Blackwell cards won't have a wider memory bus or more...
PC Gamer via Yahoo News· 4 days agoFirst up is the GB202, which will undoubtedly be used in the RTX 5090 and a raft of...
AMD's Patent Reveals A Unique "Multi-Chiplet" GPU Approach For Future RDNA Architectures, Involving...
Wccftech· 11 hours agoAMD's patent filing reveals that the company is exploring "multi-chiplet" GPU design options,...
ASRock doubles memory on AMD Radeon RX 6500 XT — budget gaming GPU has 8GB GDDR6 for $169
Tom s Hardware· 2 days agoLike any custom Radeon RX 6500 XT, ASRock's iteration features the same Navi 24 (Beige Goby) silicon...
Upgraded Q3 Map Compiler And Q3 Map Topics For Quake Maps news
Mod DB· 6 days agoA discussion of Q3 map format issues related to making Quake 1 maps and mods using the Quake 3 map...
Qualcomm touts Intel-beating gaming performance for its Snapdragon X Arm chip, promises gaming app...
PC Gamer via Yahoo News· 18 hours agoThat's reflected in partial rather than full hardware ray tracing support (there's no hardware BVH...