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The HTC Vive Pro 2 is back in the discount aisle, but is it still worth buying in 2024?
Games Radar· 2 days agoIt’s a tough time to be a VR headset not made by Meta, Apple, or Sony. For context, the HTC Vive Pro...
My Apple Vision Pro turned me into a bona fide Glasshole, again
Fortune via Yahoo Finance· 2 days agoI was rooting for the Apple Vision Pro. I am still rooting for it, and for spatial computing and...
Oculus Go Review
Mountain View Telegraph· 1 day agoEditors' Note: Oculus announced on June 23, 2020 that it is discontinuing the Oculus Go. It will stop adding new features to the Go immediately and will...
Apple Vision Pro is a cumbersome, bulky, expensive, but ultimately groundbreaking developer kit
MacDailyNews· 23 hours agoAfter four months with Apple Vision Pro, PJ Stephens writes, "The Apple Vision Pro is a cumbersome, bulky, expensive, but ultimately…
Logitech MX Ink lets you draw in thin air on Meta Quest 3 — here’s how it works
Tom's Guide· 5 days agoThe first “Made for Meta” product is a big one for MR artists, and it comes from Logitech. Announced...
Play Steam PC VR games on Apple Vision Pro using this brilliant free app
PhoneArena· 4 days agoWhen the Apple Vision Pro launched there were two things I didn’t like: its cost and its inability to play existing VR games. Apple Arcade has been adding a few games for ...
Meet Xreal Beam Pro — this $199 Android device unlocks Vision Pro-like features, but why can’t it...
Tom's Guide· 4 days agoWhat does the Xreal Beam Pro do? Put simply, this is the connective tissue between your AR glasses...
There are now two ways to stream Steam VR games to Apple Vision Pro
AppleInsider· 4 days agoIn relatively recent days, two projects to stream Steam VR games from your high-end gaming PC have...
I tested Meta Quest 3’s Travel Mode on a 15-hour flight, and it puts Apple Vision Pro to shame
Tom's Guide· 6 days agoWhat is Travel Mode? Announced a few weeks ago, Travel Mode is a mixture of things. Since I didn’t...
Gateway - Quartz
Quartz· 4 days agoVirtual and augmented reality (VR/AR) headsets haven’t made their way into the mainstream. iPod: Between 1998 and 1999, companies such as South Korea’s SaeHan Information Systems and US-based ...