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    • Gateway - Quartz

      Quartz· 3 hours ago

      Although Meta is framing the device as a high-end solution for business users, and not the gamers who have helped the Meta Quest store reach $1.5 billion in revenue, there’s no evidence that ...

    • How gamification took over the world

      How gamification took over the world

      Technology Review· 6 days ago

      McGonigal’s basic pitch was this: By making the real world more like a video game, we could harness the blissful productivity of millions ...